AI Insights · Timothy · June 2022
Top 5 High Fantasy Games on iOS in Luxembourg Q2 2022
Explore the performance metrics of the top 5 high fantasy games on iOS in Luxembourg during Q2 2022, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the high fantasy game category on iOS in Luxembourg saw varying performance metrics for the top 5 games. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Clash Royale experienced fluctuations in its weekly revenue, peaking at approximately $5.4K in late March and then seeing a general decline, with a low of around $930 in mid-June. The game’s weekly downloads started at 318 in late March and gradually decreased, ending the quarter at 127. Meanwhile, weekly active users hovered around 7.9K at the start of the quarter and saw a slight decline to about 7.4K by the end of June.
Rush Royale: Tower Defense TD showed variability in weekly revenue, starting at $416 and reaching as high as $814 in early May, before ending the quarter at $757. Its weekly downloads peaked at 184 in early May and then decreased to 88 by the end of June. The game’s weekly active users increased from 273 in late March to a peak of 577 in early June, before settling at 467 by the end of the quarter.
Diablo Immortal, which launched in June, saw strong initial performance with weekly revenue hitting $3.3K in early June before tapering off to $1.4K by the end of the month. Weekly downloads started high at 809 in late May but quickly dropped to 63 by the end of June. The game's weekly active users started at 1K in early June and declined to 527 by the end of the month.
Evony had a notable peak in weekly revenue of $5.4K in early April, with fluctuations throughout the quarter, ending at $1.7K in late June. The game's weekly downloads varied, starting at 91 in late March and peaking at 183 in mid-April, before ending the quarter at 129. Weekly active users showed a steady increase from 144 in late March to 192 by the end of June.
Clash of Clans maintained a strong performance with weekly revenue peaking at $5.4K in late May and ending the quarter at $4.3K. Its weekly downloads were relatively stable, starting at 154 in late March and ending at 94. The game’s weekly active users remained robust, starting at 8.4K and ending at around 8K.
These insights into the top high fantasy games on iOS in Luxembourg during Q2 2022 are brought to you by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.